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Martinez_Macro_MirrorWeightsV0.99_Beta.zip
Well here's a pic of the interface. Nothing spectacular
about it. There's a Threshold value with a maximum of 5
units. I'll explain a little about how the script works
so you may better understand how to use it.
How it works:
It takes your selection of vertices and creates a bounding
box plus the Threshold. The bounding box is mirrored and
the model is scanned for verts that fall into the said box.
From there the first array of verticies is compared to the
second array. If they are within the threshold the weights
are copied with a mirrored bone name.
Memory:
Warning: It will clear the undo buffer when you load the
script. This is to keep the script running at optimal speed.
The script is memory intensive, but luckily I've found
ways around that. When you open the dialog it will run 3DMax's
Garbage Collection function. So there may be a bit of a
pause. It also runs this functions a couple more times durrings
it's run. But you won't notice a pause. I've gotten a 2500
poly character to mirror in about 6 seconds.
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